Google IO
Together with Novel and Peter Tarka, we helped Google showcase the possibilities of ARCore's latest developer release at IO2019. I worked on creating and animating 3D objects, 3D UI and later reworking them for Unity.
Together with Novel and Peter Tarka, we helped Google showcase the possibilities of ARCore's latest developer release at IO2019. I worked on creating and animating 3D objects, 3D UI and later reworking them for Unity.
ARCore's Cloud Anchors
To demonstrate this AR Core’s API, we created a digital ecosystem that lets cross platform users grow a virtual garden together. Peter Tarka was the artist behind this otherworldly plants and I was responsible for 3D animations, 3D UI and reworking that into Unity.
In App Experience:
ARCore Augumented Images API
This API enables developers to apply great tracking based only on 2D reference images. To demonstrate its capabilities we created a virtual tour inside the coffee maker. Users can follow the process of how the coffee is made by triggering various 3D parts located around the machine. Below you can see reference animations that I created that were implemented into the app.
I was responsible for creating 3D internal parts, animating them and building them into the Unity. To make it feel right I added plenty of secondary elements that felt like they belong inside the coffee maker.
In App Experience:
Augmented Faces API
Augmented Faces API gives developers a high-quality digital face mesh to create filters and games without a front facing depth sensor. To show developers the mesh capabilities, we created two face filters that promoted mouth triggers, head position, and a lot of fun. I made 3D models, rigs and animations and helped getting them imported into Unity.
In App Experience:
Showreels
This videos were displayed in real space of the conference. They were meant to inform and invite people to play.